Rhetoric 2018 Update

  Over the past year we have been working towards finishing off the Rhetoric Level Editor and introducing gameplay so you can create your desired level and play it! We have also given the editor a new lick of paint and changed developer.  In 2017 we changed developer to Jorge Pacheco Pedraza, Jorge has previously worked on RTS games and is the creator behind Nomad Fleet and Beastmancer. He has been…

Dev Blog 003

Hello and welcome to Dev blog 003, we have been away busily working on the editor for Rhetoric and introducing tools, optimization and generally improving the editor. We have achieved a lot as mentioned in the previous dev blog and we have a lot to cover. Tile levels and slanted Tiles Tile leveling is a new feature to allow the tiles to be stacked to form hills and give the…

Dev Blog 002

Hello everyone & sorry for the radio silence. We have been very busy since the last dev blog and we have introduced a lot of the features I mentioned in our last blog. To start with I have painstakingly gone through the XML to introduce all of our current objects and tiles to the editor. It was a tedious process, but the XML made it very easy to introduce new…

Dev Blog 001

Hello Everyone and welcome to our first dev blog for our RTS,Rhetoric. Rhetoric is going to have a lot of development and we would love to share it with you guys all the way until the end. Our first core feature we are currently working on is the level editor. We want to start giving power to the player as soon as possible and let people test, play, and develop their…