Dev Blog 002

Hello everyone & sorry for the radio silence. We have been very busy since the last dev blog and we have introduced a lot of the features I mentioned in our last blog. To start with I have painstakingly gone through the XML to introduce all of our current objects and tiles to the editor. It was a tedious process, but the XML made it very easy to introduce new objects and the filtering was very simple.

Spoiler Show

Object placement is now introduced, you can place objects freely and easily. Object placement is a breeze with ghosting and you can easily create a little area in a few minutes. Scaling and rotation of objects do need to be refined a little, but at the moment it works very nicely and its simple to use. Saving and loading fully works along with a dialogue, you can name your certain levels, save them & open them. Camera movement is now possible with the WSAD keys or Arrows, you can rotate the camera with Q & E, you can also zoom in & out with +– .

So whats next ? Well were gonna focus on introducing some of the tools which are missing, New objects and tiles, Bug fixing and optimization, and possibly environmental effects.

Thanks for reading Dev Blog 2 ~ Nathan Blake